# SCP Changes #### SCP-106 - The traumatised effect upon escaping SCP-106's pocket dimension can only be cured through escape or lucky coin role change - SCP-106 will get a hint popup once someone escapes or dies in his pocket dimension #### SCP-3114 - This SCP has the spawn conditions as SCP-096 and SCP-079 - This SCP spawns in heavy containment zone armoury[^1] #### SCP-207 - On 1 SCP-207, you take 1 damage per tick instead of 1.5 - On 2 SCP-207, you take 1.5 damage per tick instead of 2.5 - On 3 SCP-207, you take 2.5 damage per tick instead of 4 #### SCP-914 - Going on in rough will teleport the person inside of the input chamber to a random spot in light containment zone, along with giving the person 75% blindness for 5 seconds, blurred for 15 seconds, deafened for 15 seconds and a 10% HP decrease[^2] #### Miscellaneous - SCP-330 has a 7% chance to give a pink candy - SCPs can use ".human" to become a human, allowing someone else to volunteer to become an SCP - SCPs can swap with each other - SCPs can use proximity chat, which also allows them to use intercom - SCPs also have a UI to help them - Generator Status will be shown if there is an active 079 in the game - Scps and their HP (Level in the case of 079) will be displayed