Blame
411ba8 | Evelyn | 2025-07-21 10:52:32 | 1 | # SCP Changes |
3320c3 | Mehpasf | 2025-07-30 11:00:10 | 2 | |
3 | #### SCP-106 |
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19b1c3 | Mehpasf | 2025-08-22 09:35:33 | 4 | - The traumatised effect upon escaping SCP-106's pocket dimension can only be cured through escape or lucky coin role change |
3320c3 | Mehpasf | 2025-07-30 11:00:10 | 5 | - SCP-106 will get a hint popup once someone escapes or dies in his pocket dimension |
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7 | #### SCP-3114 |
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8 | - This SCP has the spawn conditions as SCP-096 and SCP-079 |
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9 | - This SCP spawns in heavy containment zone armoury[^1] |
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11 | #### SCP-207 |
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12 | - On 1 SCP-207, you take 1 damage per tick instead of 1.5 |
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13 | - On 2 SCP-207, you take 1.5 damage per tick instead of 2.5 |
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14 | - On 3 SCP-207, you take 2.5 damage per tick instead of 4 |
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16 | #### SCP-914 |
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17 | - Going on in rough will teleport the person inside of the input chamber to a random spot in light containment zone, along with giving the person 75% blindness for 5 seconds, blurred for 15 seconds, deafened for 15 seconds and a 10% HP decrease[^2] |
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19 | #### Miscellaneous |
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20 | - SCP-330 has a 7% chance to give a pink candy |
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21 | - SCPs can use ".human" to become a human, allowing someone else to volunteer to become an SCP |
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22 | - SCPs can swap with each other |
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23 | - SCPs can use proximity chat, which also allows them to use intercom |
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24 | - SCPs also have a UI to help them |
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6d6d8c | Evelyn | 2025-08-22 09:46:34 | 25 | - Generator Status will be shown if there is an active 079 in the game |
26 | - Scps and their HP (Level in the case of 079) will be displayed |